Clear all data before game launch
under review
Nicky Toma
under review
Nicky Toma
Hi Doggie! Unfortunately that isn't possible (but the data will eventually be replaced by normal users eventually).
What I could suggest is in the future have two versions of the game in the dashboard: one being the live version, and one you use for development. Like this data won't be spilled from devs to users.
Alina Turanova
Nicky Toma: hi, is there any way to declare keys of both versions of the game in the dashboard in DefaultEngine.ini (Unreal Engine)?
By default all keys are in DefaultEngine.ini under [/Script/GameAnalyticsEditor.GameAnalyticsProjectSettings], but is there any way to set the keys from one version for the development build and the keys from another version for the release build?
Nicky Toma
Alina Turanova: Hi Alina! I've talked to our SDK team and they mentioned the keys are present in configureBuild, and you can set it on runtime, but that's the only way. Does this make sense?
Alina Turanova
Nicky Toma: thanks for such a quick reply :) may be is there any example of how to do this? My project is based on Blueprints and unfortunately I don't know much about C++. As far as I understood from the documentation (https://docs.gameanalytics.com/integrations/sdk/unreal#initializing-the-sdk), it is possible to set the necessary keys at runtime only with C++, while StartSession node does not accept any parameters