Multiple events fired when using FAnalytics::Get().GetDefaultConfiguredProvider()->RecordEvent
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Nokdu
Hello.
I am using the Unreal SDK off of your github. I wanted to stay away from plugin specific code so I tried using 
FAnalytics::Get().GetDefaultConfiguredProvider()->RecordEvent
 to record an event with multiple attributes. But if I fire an event with multple attributes, it seems like it iterates the attributes and fires multiple events. Is this supposed to happen?Nicky Toma
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