Where to configure progression and design tags in website???
under review
J
John Choi
Ok, I had a long call with one of the official support staff members via Google meet earlier today. As it turns out (and was not clear to me initially), apparently it is not possible to send analytics events in the Unity/Unreal Editor at all, only in build. Feature request: there should definitely be a way to send messages tagged "Editor" to the web dashboard, just so we know our API key is actually working and events are being received.
ALSO: As I have learned, apparently we don't need to pre-configure any design/progression event tags in the web dashboard (as I initially thought) - we just send stuff to the web dashboard directly and it just receives and automagically processes it later.
J
John Choi
Hey, thanks for fast reply. I am using Unreal SDK. I am using built in library functions in Blueprint to see that it works. I have mapped sending progression event "bob_progression" to keypress 0 and sending design event "bob_design" to keypress 1. If message is sent, is the design/progression tag populated automatically in website, so there is no need to configure what's received on website dashboard side?
A
Anton Liakhovich
under review
A
Anton Liakhovich
Hi John Choi,
What do you mean by "custom tag"? Is it Custom Event Fields (https://docs.gameanalytics.com/advanced-tracking/custom-event-fields) or Custom Dimensions (https://docs.gameanalytics.com/advanced-tracking/custom-dimensions/)? If it's Custom Event Fields, they are only available in DataSuite (Data Export or Data Warehouse) as mentioned in documentation.
Also, what SDK do you use?
Best regards,
Anton
A
Anton Liakhovich
Merged in a post:
Where to configure progression and design tags in website???
J
John Choi
I sent a progression message with custom tag. I don't see it at all in website funnel creator? Where can I configure what the tags being received should be called?